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   <div id="projectname">Alfar Engine
   
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   <div id="projectbrief">A little 2D engine managing a scene</div>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_a_component.html">AlfarEngine.Components.AComponent</a></td><td class="indexvalue">Abstract class that define a "Component", a specification of an object </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_animated_sprite.html">AlfarEngine.Components.AnimatedSprite</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_animation_data.html">AlfarEngine.Components.AnimationData</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_camera.html">AlfarEngine.Components.Camera</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_collider.html">AlfarEngine.Components.Collider</a></td><td class="indexvalue">Add a <a class="el" href="class_alfar_engine_1_1_components_1_1_collider.html" title="Add a Collider to this GameObject. A Collider will detect collision with other collider in the scene...">Collider</a> to this <a class="el" href="class_alfar_engine_1_1_game_object.html" title="The abstract class that define an Object of the Engine. Subclass this to allow specification (redefin...">GameObject</a>. A <a class="el" href="class_alfar_engine_1_1_components_1_1_collider.html" title="Add a Collider to this GameObject. A Collider will detect collision with other collider in the scene...">Collider</a> will detect collision with other collider in the scene.<br/>
 If the Game Object derivate that have this collider implement the <a class="el" href="interface_alfar_engine_1_1_components_1_1_i_collidable.html" title="A gameobject derivate that implemente this interface will receveive OnCollisionEnter/Stay/exit messag...">ICollidable</a> interface, it will receive three message : </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_debug.html">AlfarEngine.Utilities.Debug</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_embeded_content.html">AlfarEngine.EmbededContent</a></td><td class="indexvalue">A strongly-typed resource class, for looking up localized strings, etc </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_engine.html">AlfarEngine.Engine</a></td><td class="indexvalue">The Main class that encapsulate all the information and operation of the <a class="el" href="class_alfar_engine_1_1_engine.html" title="The Main class that encapsulate all the information and operation of the Engine.">Engine</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_game_object.html">AlfarEngine.GameObject</a></td><td class="indexvalue">The abstract class that define an Object of the <a class="el" href="class_alfar_engine_1_1_engine.html" title="The Main class that encapsulate all the information and operation of the Engine.">Engine</a>. Subclass this to allow specification (redefinition of Update and Draw) </td></tr>
  <tr><td class="indexkey"><a class="el" href="interface_alfar_engine_1_1_components_1_1_i_collidable.html">AlfarEngine.Components.ICollidable</a></td><td class="indexvalue">A gameobject derivate that implemente this interface will receveive OnCollisionEnter/Stay/exit message </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_light.html">AlfarEngine.Components.Light</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_loading_database-g.html">AlfarEngine.Utilities.LoadingDatabase&lt; T, U &gt;</a></td><td class="indexvalue">Base class of all Database Loading <a class="el" href="namespace_alfar_engine_1_1_utilities.html">Utilities</a>. These databases allow to load a resources only once, returning the reference to the already loaded resources </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_shadow_mapping_1_1_quad_render_component.html">AlfarEngine.Utilities.ShadowMapping.QuadRenderComponent</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_data_1_1_referenced_data-g.html">AlfarEngine.Data.ReferencedData&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_data_1_1_referenced_texture.html">AlfarEngine.Data.ReferencedTexture</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_shadow_mapping_1_1_shadowmap_resolver.html">AlfarEngine.Utilities.ShadowMapping.ShadowmapResolver</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_shadow_mapping_1_1_shadowmap_resolver_spot.html">AlfarEngine.Utilities.ShadowMapping.ShadowmapResolverSpot</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_spot_light.html">AlfarEngine.Components.SpotLight</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_components_1_1_sprite.html">AlfarEngine.Components.Sprite</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_alfar_engine_1_1_utilities_1_1_texture_database.html">AlfarEngine.Utilities.TextureDatabase</a></td><td class="indexvalue">Allow to load a texture only once in memory, then return a reference to the already loaded texture </td></tr>
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